Official tournament regulations 2026 season · Doc. AT-CH-2026

Official tournament regulations

ArcheryTime
Championship

FreiBow · Messe Offenburg · 28–29 November 2026

Competition in the ArcheryTime system · 2025 season

Preamble

Preamble

The ArcheryTime Championship was created to determine the best archer of a season under direct competition conditions.

The Season Tournament and the Championship deliberately pursue different goals. The Season Tournament rewards the most consistent performance over a longer period. The Championship, by contrast, decides who prevails in a head-to-head duel against the strongest competitors.

The winner of the Championship holds the official title
True Master
§ 1

Season Tournament

The Season Tournament is the official qualification phase of the ArcheryTime Championship.

Depending on the announcement, a season covers 6, 12 or more months. During this period — depending on the category — between 22 and 44 scoring stations are played: Fun Legend and Hunter Legend comprise 44 scoring stations each (Legend 1 + Legend 2), all other categories 22. The breakdown per category is given in § 3.

Every station may be repeated as often as desired. Only the best result of each station counts towards the ranking.

At the end of the season, the official annual ranking is established.

The two rankings

Alongside the season ranking, ArcheryTime maintains the TrueMaster ranking. The TrueMaster is the average across at least seven completed rounds per station — not a single best result. It also gives the winner of the Championship their title.

Season TournamentTrueMaster ranking
PrincipleBest result per stationAverage across a station
Attempts Unlimited within the season — only the best result counts At least 7 completed rounds feed into the average
Result Official annual ranking · Season Champion Ranking list for the Championship invitation

The Season Tournament rewards the single best performance. The TrueMaster ranking measures actual skill on average — it cannot be gamed with one lucky attempt.

§ 2

Purpose of the Championship

The Championship serves solely to determine the True Master. It does not replace the season ranking.

While the season rewards consistency, the Championship evaluates performance under immediate competitive pressure only.

§ 3

Categories

The competition comprises six categories. Each is run as an independent tournament and produces its own True Master.

The categories differ not only in size but in the character of the task: from the entertainment edition with playful objects through tournament-style 3D course situations to purely sporting and Olympic-oriented disciplines. A category is therefore a discipline of its own — results from different categories are not comparable and are never scored against one another.

2026 season: The categories held initially are Fun Legend, Hunter Legend and Sport Dynamic. Hunter Dynamic, Hunter Pro and Sport Pro will follow ⚠️ from the 2027 season; until then, only the season ranking applies to them (§ 9).

01

Hunter Dynamic 22 stations

22 Hunter Dynamic levels: moving, fast animal targets. Reaction and instinct.

1 True Master
02

Hunter Pro 22 stations

22 levels of serious pro hunting shots only. Calm, angle, distance — no trick shots, no fun element.

1 True Master
03

Hunter Legend 44 stations

Legend 1 + 2 as tournament-style 3D course situations on animal targets — with a certain spice of trick shots and fun. Not comparable to Hunter Pro.

1 True Master
04

Sport Dynamic 22 stations

Shooting exclusively at a small moving laser dot — in various types of movement and rhythms. Pure sport, speed under control.

1 True Master
05

Sport Pro 22 stations

Olympic-oriented disciplines: distance estimation, classic precision, full distance.

1 True Master
06

Fun Legend 44 stations

The entertainment edition: Legend 1 + 2 with playful objects. The crowd favourite — and the best-attended category.

1 True Master
§ 4

Participation

Only players who have qualified through the official TrueMaster ranking (§ 1) are invited to the Championship.

Requirements include in particular:

Players who are unconfirmed, uncertified or unavailable are removed from the participant list. Following players move up automatically according to the TrueMaster ranking.

Only after this clean-up is the final Championship seeding list established.

Declaring participation: “ACTIVE in Tournement”

Only archers who have enabled the setting “ACTIVE in Tournement” in their own ArcheryTime profile are considered for the Championship. By doing so, the archer declares bindingly that they intend to take part in the final.

Please enable this setting only if you are reasonably certain that attending the final at FreiBow in November is actually possible. Anyone who is seeded and does not appear blocks another archer's starting place.

ACTIVE in Tournement
The “ACTIVE in Tournement” setting in the ArcheryTime player profile

As long as the seeding list has not been finally registered, it is considered provisional: it reflects the current state of the TrueMaster ranking among archers who have declared their participation. A few days before the tournament starts, the list is closed and officially finally registered.

On-site login — please prepare

Every participant shoots in the final arena using their own ArcheryTime account. Logging in at the tournament wall happens in person on site and is a prerequisite for starting.

Anyone unable to log in when their match is called cannot start; the match counts as not contested. The tournament management will assist with logging in but cannot reset a password without access to the registered email inbox. We recommend being logged in already at the start inspection.

§ 5

Seeding list

The seeding list is based solely on the cleaned-up TrueMaster ranking list. The upper half of the seeding list faces the lower half.

Example — 20 participants
Seed 1versusSeed 11
Seed 2versusSeed 12
……
Seed 10versusSeed 20

The seed number remains unchanged throughout the tournament. It determines:

Status of the list until the tournament

Until final registration, the seeding list is provisional. New participants qualifying via the TrueMaster ranking keep joining; the published bracket is therefore updated weekly, and seeding positions as well as pairings may shift from week to week. The list only becomes binding with the final registration a few days before the tournament.

Every participant can view the fully current status at any time:

  1. in Your Arena, select the respective tournament,
  2. switch to True Master there,
  3. set the display to All,
  4. and show the registered archers.

This gives you the perfect, exact list — up to date to the day and independent of the weekly state of the published bracket.

§ 6

Tournament format

The Championship is run as a knockout tournament. The winner of a duel advances to the next round. The loser is eliminated.

The bracket is built so that higher-seeded participants meet as late in the tournament as possible.

§ 7

Course of a match

Every knockout duel is contested in regular ArcheryTime rounds. Both participants shoot the same level under the same conditions.

How many rounds a duel comprises depends on the size of the field. The tournament management sets the mode per category and announces it bindingly before the tournament begins. The mode is not changed once the tournament is under way.

Mode A · small field

Best of three

  • Guideline: up to about 15 finalists per category.
  • Up to three ArcheryTime rounds are played in succession.
  • Each round has its own winner. Whoever wins two rounds wins the duel.
  • If it stands 1:1 after two rounds, the third round decides.
Mode B · medium field

Two levels, total score

  • Two levels are played.
  • The points of both levels are added together.
  • The higher total score decides the duel — not the number of rounds won.
Mode C · large field

One level

  • One level is played.
  • The better round result decides the duel.
  • The fastest mode — intended when many participants have to pass through the bracket in limited time.

Applies to all modes

Whether a round is shot in shot-by-shot mode — both participants at the line together, taking turns — is determined by the tournament management together with the mode and announced before the tournament begins.

Scoring

In a duel, exactly the scoring logic of the respective category applies — the same one used throughout the entire season. Three metrics are used: percentage, time and points.

Targets are fundamentally divided into percentage targets and full targets:

Percentage targets
Hit accuracy is rated from 0–100 % or 50–100 %.
Full targets
Every hit counts 100 % — a clay disc is fully hit even on the edge.
Accuracy targets
The classic target face is measured from 0–100 % in addition to the 1–10 ring scoring.

Depending on the category, one of three scoring families applies:

Standard scoring
(incl. Fun Legend, Sport Dynamic, Hunter Dynamic)
Five arrows against the clock. The average hit percentage is multiplied by ten, the time taken is subtracted.
Hunter scoring
(Hunter Legend)
Time does not count on hits. Five shots, the average hit percentage multiplied by ten. Only a complete miss incurs a small time deduction — precisely the time taken for that shot.
Pro scoring
(Hunter Pro, Sport Pro)
Classic ring and point scoring as in Olympic and field archery (1–10 or 1–6 points), often with 30 arrows per level.
Standard scoring = (avg. hit percentage × 10) − time in seconds
Example:  (98 + 93 + 84 + 99 + 76) / 5 = 90 %  →  900 − 23.76 s = 876.24 points
Hunter scoring = (avg. hit percentage × 10) − time of the misses
Example:  (98 + 93 + 84 + 99 + 76) / 5 = 90 %  →  900 points  ·  no miss, hence no time deduction

Time only where the category calls for it. In the Hunter categories, time does not count on hits: five shots, avg. hit percentage × 10. Only a complete miss costs the time taken for that shot. The only exception is Hunter Dynamic — there, time is scored regularly.

For the duel, the scoring family is irrelevant: both participants shoot the same level under the same scoring — the higher round result wins. Where time counts, it deliberately remains a minor factor — accuracy decides, but the clock adds the spice to this kind of sport.

For categories with extensive precision rounds (Hunter Pro, Sport Pro), the tournament management may define a shortened tournament version; it is announced together with the invitation. Alternatively, such a category is run without its own Championship — in that case only the season ranking applies (§ 9).

Preparation: the training version

A training version is available for every level of the season: local scoring instead of the online highscore, easy mode, fixed order and always identical flight paths.

Every participant can use it to prepare specifically for the tournament. Training runs earn no points for the season or TrueMaster ranking.

This means every tournament level is equally known to both participants of a duel and can be trained in advance. Whoever shoots second gains no information advantage from watching.

§ 8

Order of shooting

In every match, the higher-seeded participant starts.

The original seed number is not changed at any point during the tournament.

§ 9

Rankings

The season ranking and the Championship are maintained independently of each other.

The winner of the season ranking remains the official Season Champion. The winner of the Championship receives the title True Master.

In categories for which no separate Championship is held, only the official season ranking applies.

§ 10

The final arena

The Championship is held in one central final arena at FreiBow, Messe Offenburg. This is where all qualified participants come together — every duel of the Championship takes place in this single arena.

ArcheryTime wall 350 – 420 cm height 200–240 cm 7.0 m shooting distance shooting line archer positions
Layout of the final arena (schematic, not to scale)
Final arena
ArcheryTime wall — large lane
Wall width
350 – 420 cm
Wall height
200 – 240 cm
Shooting distance
7.0 m

The Championship is held on the large lane. The exact wall size within the stated range depends on which wall is installed on site; it is announced before the first arrow and then applies unchanged to all duels of the tournament. This means identical technical conditions apply to every duel — the same wall, the same distance, for everyone.

§ 11

Equipment, clothing and safety

Permitted bows

All bow types are permitted in principle. The bow must be recognisable as a bow.

The limits of 230 fps and 60 lbs are the current upper limit of the tournament wall. If archers with higher draw weights register, the wall will be upgraded accordingly and the limit raised.

Safety at the shooting line

The sky draw is prohibited for safety reasons. The bow may only be drawn in the direction of the wall.

Pulling arrows

Arrows are pulled from the wall by the tournament team as a rule.

Anyone who expressly wishes to pull their own arrows — for instance with wooden arrows or out of personal routine — may do so, but acts at their own responsibility and risk. There is a risk of injury. The referee's clearance must be awaited in any case.

Clothing

All participants compete in tournament clothing. Street clothing is not permitted at the shooting line.

Permitted are:

Street and everyday clothing is not permitted; jeans are allowed only in plain black. Clothing with offensive prints is prohibited. Advertising by clubs, arenas and sponsors on clothing is permitted.

Arrows

Arrows are checked as part of the start inspection. Arrows that are objected to must be replaced or cleaned before the first duel.

In case of doubt, the tournament management decides.

§ 12

Fair play

Equal opportunity

All scoring stations of a season are publicly known for months and fully playable by every participant. There is no hidden content of any scoring relevance.

This means nobody has an information advantage — coaches, operators and developers compete under exactly the same conditions as every other player. The Championship Round, too, consists exclusively of levels from the publicly known season pool; content that would be exclusively available to individuals in advance does not exist.

Sportsmanship

All participants commit to sportsmanlike conduct.

Attempted deception, manipulation or violations of these regulations may lead to exclusion from the Championship.

Playing for time alone is unsportsmanlike: if it is clearly apparent that no attempt is being made to hit and the archer is playing for time only, the referee decides. The round may be annulled; a repeat offence risks disqualification.

Repeating an object is permitted. Calling up an object again consumes time — which acts as a natural time penalty. However, repeating can also be tactically wise: taking another look at an object and going for accuracy often gains more than the clock costs.

The decision of the tournament management is final.

Technical tracking error

If the wall fails to detect an arrow or detects it obviously incorrectly, the following procedure applies:

The Championship is being held in this form for the first time. The tournament management may refine the procedure for technical faults on site; the principle remains: equal treatment for both participants of a duel.

Objections and objection fee

An objection against a referee’s decision may be lodged with the tournament management. It must be announced immediately after the passe concerned and before the next one begins.

The fee exists solely to limit objections to genuinely disputed cases. It is not a barrier: whoever is right pays nothing.

§ 13

Photo, video and audio recording

The Championship takes place publicly at a consumer trade fair and is fully documented. All duels in the final arena are recorded on video.

The recording serves two purposes: securing evidence in disputed scoring and technical tracking errors (§ 12) — and reporting on the tournament.

By participating, participants agree that:

No remuneration is paid for the use of the recordings. For underage participants, the consent of their legal guardians is required.

Consent is voluntary and may be withdrawn with effect for the future. Recordings already published remain unaffected, provided their removal is not possible with reasonable effort. Withdrawal should be addressed to dev@archerytime.de.

Anyone who does not consent to individual portrait shots must inform the tournament management at the start inspection at the latest. The recording of the competition itself in the final arena cannot be waived — it is part of the scoring procedure and therefore a condition of participation.

§ 14

Prizes

Every category concludes with its own prize. In addition to the title True Master, a cash prize is awarded.

A cash prize is a deliberate choice: it is straightforward, equally valuable to everyone and leaves each archer free to invest it in exactly the equipment they actually need. Those already shooting at competition level usually own their gear.

Prize money per category — 2026 season

PlacePrize moneyDetermined by
1st place€200 · True MasterWinner of the final
2nd place€100Loser of the final
3rd place€50Winner of the 3rd place match

⚠️ The amounts apply per category held. With three categories in the 2026 season, this results in total prize money of €1,050.

Minimum number of participants

A category is held if at least eight participants are seeded. Only from this field size does the full tournament structure result: preliminary round, semi-final, 3rd place match and final.

If fewer than eight participants are seeded in a category, the tournament management decides no later than the final registration of the seeding list whether the category

The decision is made before the first arrow and communicated to all seeded participants of the category concerned. After the tournament has started, any change is excluded.

§ 15

Amendments

ArcheryTime reserves the right to adapt or extend these regulations at any time, provided this serves the fairness, safety or further development of the competition.